Audio Mixer
Professional multi-channel mixing console with effects, automation, and routing for polished audio productions
Coming Soon
The Audio Mixer is currently under development and will be available soon. This documentation provides a preview of the features that will be included.
Overview
The Audio Mixer in Wubble Studio is a professional-grade mixing console that brings traditional DAW mixing capabilities into a modern, intuitive interface. Balance multiple audio channels, apply effects chains, automate parameters, and create broadcast-ready mixes with studio-quality processing.
Whether you're mixing music, podcasts, film audio, or game soundtracks, the mixer provides all the tools you need: individual channel control, flexible routing, effects processing, automation, and mastering tools. Work visually with faders and knobs or use conversational commands to automate your mixing workflow.
What You Can Mix
Mixer Components
Channel Strips
Each audio track gets its own channel strip with complete control over volume, panning, effects, routing, and automation. Channel strips are the foundation of your mix.
Volume Fader
Control individual channel level from -∞ to +6 dB. Smooth fader automation for dynamic mixing.
Pan Control
Position audio in the stereo field from full left to full right or keep centered.
Solo & Mute
Solo channels to hear them in isolation or mute to temporarily remove from the mix.
Level Meters
Real-time metering shows peak and RMS levels with clip indication.
Effects Inserts
Add up to 8 effects per channel in series for complete processing chains.
Aux Sends
Send audio to auxiliary busses for shared reverb, delay, or parallel compression.
Master Bus
The master bus is the final stage where all channels combine. Apply master processing like EQ, compression, and limiting to polish your final output and ensure optimal loudness for your target platform.
- Master volume fader controls final output level
- Master effects chain for final polish and loudness optimization
- Loudness metering (LUFS, True Peak) for platform compliance
- Stereo width and imaging controls
- Reference track comparison for quality checking
Group Busses
Create submixes by routing multiple channels to a group bus. Perfect for processing all drums together, applying shared vocal effects, or managing complex orchestral sections as units.
Drum Bus
Route all drum tracks to a drum bus for unified processing and level control
Vocal Bus
Process all vocals together for consistent tone and effects
Music Bus
Separate music from dialogue and effects for independent control
SFX Bus
Group all sound effects for unified processing and automation
Auxiliary Sends & Returns
Send audio from multiple channels to shared effects like reverb or delay. This is more CPU-efficient than loading the same effect on every channel and ensures consistent acoustic spaces.
- Send amount: Control how much signal goes to each aux from each channel
- Pre/Post fader: Choose whether sends are affected by channel fader
- Aux return: Blend the effected signal back into the mix
- Common uses: Shared reverb, delay, parallel compression
Mixing Workflow
Set Initial Levels
Start with all faders at unity gain (0 dB) or slightly lower. Bring faders up one at a time to create a rough balance. Aim for peaks around -6 to -12 dB on individual channels.
Create Pan Positions
Position elements in the stereo field. Keep low-frequency elements (bass, kick) centered. Spread supporting elements left and right for width and separation.
Apply EQ and Dynamics
Add EQ to shape tone and remove problematic frequencies. Apply compression to control dynamics and add punch or sustain. Start subtle and adjust to taste.
Add Space with Reverb/Delay
Use auxiliary sends to add reverb and delay. Create a sense of space and depth. Keep effects subtle unless dramatic space is desired.
Automate for Dynamics
Add volume automation to create dynamic mixes. Bring elements forward during important moments, reduce levels during less critical sections.
Master Bus Processing
Apply gentle master EQ, compression, and limiting for final polish. Aim for target loudness levels appropriate for your delivery platform.
Using the API
Control all aspects of the mixer programmatically through the Wubble Studio API. Automate mixing workflows, create custom processing chains, or build mixing tools tailored to your needs.
// Mixer-style adjustments via remix prompt
const response = await fetch('https://prod-backup-backend.wubble.ai/v1/music/songs/remix', {
method: 'POST',
headers: {
Authorization: `Bearer ${process.env.WUBBLE_API_KEY}`,
'Content-Type': 'application/json',
},
body: JSON.stringify({
song_id: 'song_123',
lyrics: 'Instrumental mix pass',
prompt:
'Increase vocal clarity around upper mids, tighten compression, subtle room reverb, safe master limiting',
}),
});
const payload = await response.json();
console.log(payload.data.request_id);API Documentation
See the Mixer API Reference for complete documentation of mixer operations, routing options, and automation capabilities.
Best Practices
Gain Stage Properly
Maintain headroom throughout your mix. Keep individual channel peaks around -6 to -12 dB. Leave 3-6 dB headroom on the master bus before limiting for clean, distortion-free mixes.
Use Reference Tracks
Load professional reference tracks to compare level, frequency balance, and spatial characteristics. Match-your mix to industry standards for your genre or platform.
Mix at Moderate Levels
Don't mix too loud. Ear fatigue affects judgment. Take breaks and check your mix at different listening levels to ensure it translates well.
Create Group Busses
Route similar instruments to group busses (drums, vocals, instruments). This simplifies mixing and allows cohesive processing of related elements.
Use Automation Wisely
Automate volume to create dynamic, engaging mixes. Bring lead elements forward during key moments. Automation adds life and movement to static mixes.
Check Mono Compatibility
Periodically check your mix in mono to ensure it translates well to single-speaker systems. Phase issues become apparent in mono.
Less is More with Effects
Start with subtle effects and add more if needed. Over-processing muddles mixes. Every effect should serve a purpose.