Tell me what you need. I can create the first take, understand recorded speech, clean it, and keep shaping every voice without starting over.
for Game DevelopersYour game’s sound All in one place
Game SFX, character voices and music. Create, refine and localize through conversation.

One gameplay clip Every audio layer






Hear your game before you build it.
Press play to listen to available sound-effect previews.
Sword draw
2s
Shield impact
2s
Portal ignition
4s
Energy crackle
2s
Low impact
2s
Cast a voice, compare takes and shape each line around the action—all in conversation
Cast
Character direction
Every line. In its place.
Organize, refine and revisit your dialogue in Wubble.
Keep scenes and takes together in folders.
Refine dialogue in the transcript editor.
Find earlier takes without losing your latest.
Your characters
Scout
Companion
Open a folder to explore its takes.
A musical identity for your world
From the title screen to the final encounter. Six original cues, one musical world.
Main theme & menus
Wubble Studio
Fine-tune how it all plays together
Preset Studio workflow using existing reference media, not a live editing session or a new game-audio result.
Explore the same Studio controls used for picture-led sound editing.
Waiting for your first edit
Reference scene
30 sec · 16:9
Voiceover
George · Narration
Music bed
Original instrumental bed
Sound effects
4 cues
Explore 3000+ voices for your next game
Find the language and accent your character needs
From Wubble to your build
Export separate audio assets in the format your game needs.
Ready for every handoff.
Best for Edit. A production-friendly source file for editing and delivery workflows.
Learn moreSelect Audio for Download
3 of 3 selected
Bring game-audio production into your pipeline
Generate sound effects
Specify a game effect’s texture, duration and loop behavior.
/v1/sound-effects/generate{
"text": "One tight low-frequency cinematic game impact with a tactile stone body, quick attack and clean short decay under one second, not distorted, no music, speech or long rumble.",
"duration_seconds": 2,
"prompt_influence": 0.7,
"loop": false
}Low impact
Create confidently. Release with clarity.
Commercial rights. Shared workspaces. Data privacy. Authorized voices.
Music, voices and SFX under your plan’s license. Confirm game distribution, trailers and player-video usage before release.
Questions before
you create
Yes. Describe your game and direct music, character speech and sound effects through conversation. Keep the assets separate when you need to refine, mix or implement them individually.
Your next game world
starts with a conversation
Start with an action, a character or a musical idea. Tell Wubble what you want to hear.












