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Wubblefor Game Developers

Your game’s sound All in one place

Game SFX, character voices and music. Create, refine and localize through conversation.

One gameplay clip Every audio layer

gatekeeper-gameplay.mp4

Hear your game before you build it.

Press play to listen to available sound-effect previews.

Weapons, impacts and abilities
  • Sword draw

    2s

  • Shield impact

    2s

  • Portal ignition

    4s

  • Energy crackle

    2s

  • Low impact

    2s

Cast a voice, compare takes and shape each line around the action—all in conversation

Cast

Character direction

Wubble AI

Tell me what you need. I can create the first take, understand recorded speech, clean it, and keep shaping every voice without starting over.

CastV1

Establish the character

A reference performance for the scout · Scout

0:00Grounded · observant0:08

Every line. In its place.

Organize, refine and revisit your dialogue in Wubble.

Keep scenes and takes together in folders.

Create game dialogue
Projects

The gatekeeper / Dialogue

Your characters

Scout

Private
3 items

Companion

Private
1 item

Open a folder to explore its takes.

A musical identity for your world

From the title screen to the final encounter. Six original cues, one musical world.

Main theme & menus

Create a memorable title-screen theme. Felt piano, cello and a luminous synth; inviting, mysterious, no vocals.
Wubble AI
A clear melodic opening, with warm strings and space for the menu to breathe.
Cello and lyre in a violet-lit fantasy hall
Main theme & menusV1

The gatekeeper

A memorable theme for the title screen

0:000:24
Cello and lyre in a violet-lit fantasy hall
Cello and lyre in a violet-lit fantasy hall
Cello and lyre in a violet-lit fantasy hall
Cello and lyre in a violet-lit fantasy hall
Cello and lyre in a violet-lit fantasy hall

Wubble Studio

Fine-tune how it all plays together

Preset Studio workflow using existing reference media, not a live editing session or a new game-audio result.

Wubble AI

Explore the same Studio controls used for picture-led sound editing.

Waiting for your first edit

00:00 / 00:00
Tracks+

Reference scene

30 sec · 16:9

Waiting for edit

Voiceover

George · Narration

Waiting for edit

Music bed

Original instrumental bed

Waiting for edit

Sound effects

4 cues

Waiting for edit
Preview

Explore 3000+ voices for your next game

From Wubble to your build

Export separate audio assets in the format your game needs.

Ready for every handoff.

Best for Edit. A production-friendly source file for editing and delivery workflows.

Learn more

Select Audio for Download

3 of 3 selected

Bring game-audio production into your pipeline

Explore Sound Effects API

Generate sound effects

Specify a game effect’s texture, duration and loop behavior.

View docs
POST/v1/sound-effects/generate
{
  "text": "One tight low-frequency cinematic game impact with a tactile stone body, quick attack and clean short decay under one second, not distorted, no music, speech or long rumble.",
  "duration_seconds": 2,
  "prompt_influence": 0.7,
  "loop": false
}

Low impact

0:00 / 0:00

Create confidently. Release with clarity.

Commercial rights. Shared workspaces. Data privacy. Authorized voices.

Music, voices and SFX under your plan’s license. Confirm game distribution, trailers and player-video usage before release.

Contact Sales
Royalty-free audio diagramMusicVoiceSound effectsRoyalty-free audioUsage defined by your planYour game · Trailers · Release scope

Questions before
you create

Yes. Describe your game and direct music, character speech and sound effects through conversation. Keep the assets separate when you need to refine, mix or implement them individually.

Your next game world
starts with a conversation

Start with an action, a character or a musical idea. Tell Wubble what you want to hear.